Rabbits being from the moon are a well-known instance of Japanese folklore that ties into Tsukimi and serves as a major component of its existence. The harvest festival depicted here is directly based on the Japanese tradition of Tsukimiin which people hold parties to celebrate the harvest moon. Pocky& Rocky 2 more overtly steeps itself in Japanese folklore and traditions compared to its predecessor. Impy’s master seeks to take Princess Luna’s hand in marriage, so it’s up to Pocky and the team to put a stop to their plans. However, the festivities are cut short by a group led by Impy, a mysterious figure who has been sent to kidnap Princess Luna. It’s time for the harvest festival and Princess Luna has descended from the moon with her rabbit friends in tow to join the party. Depending on how you play the game, Rocky may barely even show up at all! As a co-op experience, it’s a lesser choice compared to its predecessor in every way thanks to design choices that (literally) throw player two aside in exchange for enriching player one’s experience. As a single player game, it’s the strongest entry yet, providing Pocky with more tools than ever before alongside a gorgeous soundtrack heavy with authentic Japanese instrumentation and a visual feast for the eyes befitting of a 1994 SNES game. But once you get your hands on it, you’ll quickly realize it’s quite a different experience. At a glance, Pocky & Rocky 2 is exactly what you’d expect from a sequel – it has more stages, more characters, more mechanics, and an entirely new story while retaining the same core gameplay that has made the series a success up to this point.
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